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Dusk on a sidewalk: a teenage girl steps between two boys squared up, palms out, as friends watch from a porch.Two teenage boys face each other in a corner-store parking lot at sunset; one steps forward mid-sentence with open hands.Night on a porch: a teenage boy on the steps stares at his glowing phone while two friends read over his shoulder, one already typing.A house-party kitchen at night: a hand holds out a pill bottle and a teenage girl raises her palm while her friend watches.

Violence interruption

Someone has to step in. Practice being that someone.

One in three homicides starts as an argument. A trained person nearby changes the ending. Our scenes train the next interrupters safely, with people who push back, until stepping in is the reflex.

For youth, and for the outreach workers who step in. Built in Baton Rouge, made to travel.

The problem

The numbers, and what can be done about each one

No. 1

cause of death for Americans aged 1 to 19 is firearms: 4,733 deaths in 2021, more than car crashes.

Source: CDC WONDER data, reported by PolitiFact, 2021

What Peace Labs does

Scenes built for teens, in their places, where the thing they practice is the moment before a shooting.

1 in 3

homicides with a known circumstance started as an argument or conflict (32.1%).

Source: CDC National Violent Death Reporting System, 32 states, 2016

What Peace Labs does

Communication and conflict resolution, rehearsed against characters who push back, until stepping back is the reflex.

69,973

drug overdose deaths in the United States in 2025 (provisional); 44,564 involved opioids. Down 14% from 2024, and still about 190 people a day.

Source: CDC National Center for Health Statistics, 2026

What Peace Labs does

Refusal, recognition and response scenes for opioids, plus the training and toolkits to act in the minutes that count.

22%

of high-school students (grades 9-12) said illegal drugs were offered, sold or given to them on school property in the past year.

Source: CDC Youth Risk Behavior Survey, via NCES Digest of Education Statistics, 2019

What Peace Labs does

The offer comes at school, at a party, from a friend. Young people practice the no before they need it.

$493 billion

the cost of firearm injuries and deaths in the United States in one year (2020): medical care, lost work and lost quality of life.

Source: CDC researchers, American Journal of Preventive Medicine, 2024

What Peace Labs does

Prevention costs a fraction of this. A scene costs dollars to make and nothing to replay.

63%

fewer shootings in the South Bronx after a community violence-interruption program, in an independent evaluation.

Source: John Jay College Research and Evaluation Center, as summarised by Cure Violence Global, 2017

What Peace Labs does

Interruption works when interrupters are trained and present. We train the next ones safely and give programs the data to prove it.

Figures are from the named sources. Results from our own programs will be published as they report them.

Where we start

Baton Rouge, Louisiana

Our home, our first scenes, and the proof we will carry to the next city.

94

people were killed in East Baton Rouge Parish in 2025, down from 113 in 2024. Firearms were used in the vast majority.

Source: The Advocate, from Baton Rouge Police and EBR Sheriff reports, 2026

What Peace Labs does

Our first scene is a Baton Rouge market lot, with Baton Rouge voices. Programs here get every scene first.

6 of 11

homicide victims in East Baton Rouge Parish in January 2026 were teenagers, aged 16 to 19, all shot. One began as an argument over a pickup basketball game; another over being blocked on social media.

Source: The Advocate, 2026

What Peace Labs does

A basketball game. A block on an app. These are the arguments our scenes are built from, so the practice matches the street.

No. 1

cause of death for Louisiana children and teens (ages 1-17) in 2024 was firearms. 70 young people died.

Source: Johns Hopkins Center for Gun Violence Solutions, from CDC data, 2024

What Peace Labs does

Youth programs, schools and outreach teams in Louisiana can run our scenes today, on the phones their young people already carry.

2nd

highest gun homicide rate in the United States: Louisiana, 2024.

Source: Johns Hopkins Center for Gun Violence Solutions, from CDC data, 2024

What Peace Labs does

We start where the need is highest. What we learn and measure here becomes the playbook for other cities.

Working somewhere else? The same scenes, training and data are built to be re-made for your city, with your places and your people.

The catalyst

The argument starts on a phone.

A post. A screenshot. A comment under it. A live stream with two hundred people watching. What used to be two kids and a bad afternoon is now a crowd, a record and a dare, and it moves from the phone to the corner in hours.

In Baton Rouge this January, one killing began with a block on an app and another with an argument at a pickup basketball game. Our scenes start where the real ones start: on the screen, with an audience, before anyone has stepped outside.

The Corner Store scene begins with a post. Our next scene type begins in the group chat itself.

A teenage boy stares at his phone at night, its glow on his face, as two friends lean in over his shoulder to read a post.

38%

of US teens say they feel overwhelmed by the drama they see on social media (45% of girls).

Source: Pew Research Center, survey of 1,316 teens aged 13-17, 2022

What Peace Labs does

We put the drama in the scene on purpose: the post, the comments, the friend who wants to go handle it, so young people practice the pause while the pressure is real.

+91%

rise in the homicide rate for 15- to 19-year-olds in the United States from 2014 to 2021, the years the group chat became the block.

Source: CDC data brief, as reported by ProPublica, 2023

What Peace Labs does

The rise is in the age group our scenes are built for. Online-to-offline conflict is a scene type on our platform, not a footnote.

The solutions

Be ready for the moment before

Four areas, one set of building blocks: realistic simulations and AR, gamification, training and facilitation, processes and toolkits, and data and analytics. For cities, organizations and the citizens they serve.
A teenage girl steps between two boys on a sidewalk at dusk, palms out, while friends watch from a porch.

Violence interruption

Rehearsal for the argument that turns, the beef that follows people online, the friend who wants backup. For youth, and for the outreach workers who step in.

Includes: Simulations · Gamification · Facilitator tools · Outcome data

See the Corner Store scene
Six adults around a table in a community center at night while a coordinator writes a list on a whiteboard.

Crisis management

When something has already happened: the steps, the roles, the check-ins and the follow-ups a team needs in the first hours and days, in tools people will actually use under pressure.

Includes: Processes & toolkits · Training · Communication tools

At a crowded house party a hand holds out a pill bottle; a teenage girl raises her palm and turns away.

Opioids & addiction

The offer at the party, the pill that is “just for sleep,” the friend who is not okay, and the link between drugs and violence programs see every day. Scenes for refusing, noticing and acting.

Includes: Simulations · Training · Toolkits · Data

A facilitator points at a wall screen showing a street scene while eight teenagers follow along on their phones.

Training & facilitation

Short, guided sessions for youth, staff, families and peer workers, with the facilitator guide, the room tools and the record of who completed what. Delivered through technology, led by people.

Includes: Training · Gamification · Processes · Analytics

Built and running

See it, do not take our word for it

The live Corner Store scene in the Peace Labs player: the market lot at dusk, the cast in place, and the Start the intro panel.

A live scene: the Corner Store

A Baton Rouge market lot, three young people, an argument about a post. Say or type what you would do; the characters answer in their own voices and the scene changes with you.
See the scene
Malik, one of the Peace Labs characters, mid-sentence: built in-house with his own face, voice and history.

Characters who answer back

Our own cast, with their own faces, voices and histories, built in-house so new people and new places can be added without a film crew.
A teenage girl holds her phone up with both hands to look around a scene; behind her a boy wears a phone viewer and another watches a wall screen.

Phone, screen or headset

Runs in a browser. Turn a phone to look around, use a phone viewer, or step in with a VR headset. Nothing to install.
The Experiences studio: the Corner Store scenario card showing cast, moments, approved voice and video, and the live version.

The studio and the data behind it

Scenes, cast, media and results are managed in one place, and every turn a player takes is recorded for the program’s reporting.

What sets it apart

Knowing what to do and having done it are not the same.

Who builds it

The usual way

A software vendor who learns your world from a requirements document.

With Peace Labs

People who grew up in it, still live in it, and write the software themselves.

Learning the skill

The usual way

A slideshow, a worksheet, a quiz.

With Peace Labs

A scene with people who push back, where the choice has consequences and can be replayed until it goes right.

Where it happens

The usual way

A headset lab, a few scenarios, a waiting list.

With Peace Labs

The phone in their pocket, in your room, with your city’s places and voices. Headsets when you have them.

Proving it

The usual way

Attendance and a satisfaction survey.

With Peace Labs

Scenes played, choices made, outcomes reached and skills earned, by cohort and over time.

Who we are

From here. Still here. And we build the tools.

A lifetime rooted in the community

We grew up on these blocks and we still live, work and raise families on them. More than a decade of youth programs, workforce pathways, advocacy and partnerships in Baton Rouge came out of that, not the other way around. We know what a program needs on a Tuesday afternoon, not just on a grant application.

Who happened to become the tech experts

We are not outsiders bringing software to a neighborhood we have never stood in. We are the neighborhood, and we became the engineers and problem solvers who build the platform ourselves: simulations with characters who talk back, phone-first and headset-ready, training and facilitation tools, and the reporting behind them.

Built to travel

What we learned here is not only true here. Every scene, toolkit and report is built once on a shared platform and re-made with the people of the next city, in their places and their voices. Baton Rouge is where it starts, not where it stops.

How we work with you

From your situation to a running program

Tell us the moment

The place, the people, the pressure, and what a good outcome looks like. Your staff and your young people shape it.

We build it

The scene, the cast, the facilitator guide, the toolkit, the rewards. On our platform, in weeks, not quarters.

You run it

In your rooms, on your schedule, under your brand if you want it. Program codes control who plays.

We both see it work

Reporting by cohort for you, your board and your funders. What to teach next comes out of the data.

Questions

What people ask us

We are not in Baton Rouge. Does this work for us?
Yes. Scenes, training, toolkits and reporting are built on one platform, so a new city is a new set of places, people and figures, not a new product. The Corner Store was built in Baton Rouge; yours is built in your city.
Are you a software company or a community organization?
Both, and in that order. We are people who grew up in the community, did the work for more than a decade, and became the technologists because the tools we needed did not exist. Peace Labs is what we built.
What do people need to take part?
A phone or computer with a browser and sound. Phone viewers and VR headsets are supported where a program has them. Nothing to install.
What about young people and privacy?
Programs control who can play and what is kept. Participants join under a program code, and reporting is for the program, by cohort, never individual choices to third parties.

Ready to be ready?

Cities, organizations and citizens: see what we have built, then tell us the moment you need people prepared for.